Sunday, 8 December 2013

Analog Clock Using JavaScript

Today i m going to explain about how to create an analog clock using JavaScript.

Step 1. HTML

As usual we can start with our MainPage Html.

AnalogClock.html
<!DOCTYPE html>
<html lang="en" >
    <head>
        <meta charset="utf-8" />
        <title>HTML5 Clocks | Script Tutorials</title>
        <link href="css/main.css" rel="stylesheet" type="text/css" />
        <script src="http://code.jquery.com/jquery-latest.min.js"></script>
        <script src="js/script.js"></script>
    </head>
    <body>
        <header>
            <h2>HTML5 Clocks</h2>
            <a href="http://www.script-tutorials.com/html5-clocks/" class="stuts">Back to original tutorial on <span>Script Tutorials</span></a>
        </header>
        <div class="clocks">
            <canvas id="canvas" width="500" height="500"></canvas>
        </div>
    </body>
</html>

Step 2. CSS

Here are all required stylesheet.

AnalogClock.css
*{
    margin:0;
    padding:0;
}
body {
    background-color:#eee;
    color:#fff;
    font:14px/1.3 Arial,sans-serif;
}
header {
    background-color:#212121;
    box-shadow: 0 -1px 2px #111111;
    display:block;
    height:70px;
    position:relative;
    width:100%;
    z-index:100;
}
header h2 {
    font-size:22px;
    font-weight:normal;
    left:50%;
    margin-left:-400px;
    padding:22px 0;
    position:absolute;
    width:540px;
}
header a.stuts,a.stuts:visited {
    border:none;
    text-decoration:none;
    color:#fcfcfc;
    font-size:14px;
    left:50%;
    line-height:31px;
    margin:23px 0 0 110px;
    position:absolute;
    top:0;
}
header .stuts span {
    font-size:22px;
    font-weight:bold;
    margin-left:5px;
}
.clocks {
    height: 500px;
    margin: 25px auto;
    position: relative;
    width: 500px;
}

Step 3. JavaScript

Here is our main control JS

AnalogClock.js
// inner variables
var canvas, ctx;
var clockRadius = 250;
var clockImage;

// draw functions :
function clear() { // clear canvas function
    ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
}

function drawScene() { // main drawScene function
    clear(); // clear canvas

    // get current time
    var date = new Date();
    var hours = date.getHours();
    var minutes = date.getMinutes();
    var seconds = date.getSeconds();
    hours = hours > 12 ? hours - 12 : hours;
    var hour = hours + minutes / 60;
    var minute = minutes + seconds / 60;

    // save current context
    ctx.save();

    // draw clock image (as background)
    ctx.drawImage(clockImage, 0, 0, 500, 500);

    ctx.translate(canvas.width / 2, canvas.height / 2);
    ctx.beginPath();

    // draw numbers
    ctx.font = '36px Arial';
    ctx.fillStyle = '#000';
    ctx.textAlign = 'center';
    ctx.textBaseline = 'middle';
    for (var n = 1; n <= 12; n++) {
        var theta = (n - 3) * (Math.PI * 2) / 12;
        var x = clockRadius * 0.7 * Math.cos(theta);
        var y = clockRadius * 0.7 * Math.sin(theta);
        ctx.fillText(n, x, y);
    }

    // draw hour
    ctx.save();
    var theta = (hour - 3) * 2 * Math.PI / 12;
    ctx.rotate(theta);
    ctx.beginPath();
    ctx.moveTo(-15, -5);
    ctx.lineTo(-15, 5);
    ctx.lineTo(clockRadius * 0.5, 1);
    ctx.lineTo(clockRadius * 0.5, -1);
    ctx.fill();
    ctx.restore();

    // draw minute
    ctx.save();
    var theta = (minute - 15) * 2 * Math.PI / 60;
    ctx.rotate(theta);
    ctx.beginPath();
    ctx.moveTo(-15, -4);
    ctx.lineTo(-15, 4);
    ctx.lineTo(clockRadius * 0.8, 1);
    ctx.lineTo(clockRadius * 0.8, -1);
    ctx.fill();
    ctx.restore();

    // draw second
    ctx.save();
    var theta = (seconds - 15) * 2 * Math.PI / 60;
    ctx.rotate(theta);
    ctx.beginPath();
    ctx.moveTo(-15, -3);
    ctx.lineTo(-15, 3);
    ctx.lineTo(clockRadius * 0.9, 1);
    ctx.lineTo(clockRadius * 0.9, -1);
    ctx.fillStyle = '#0f0';
    ctx.fill();
    ctx.restore();

    ctx.restore();
}

// initialization
$(function(){
    canvas = document.getElementById('canvas');
    ctx = canvas.getContext('2d');

    // var width = canvas.width;
    // var height = canvas.height;

clockImage = new Image();
clockImage.src = 'images/cface.png';

    setInterval(drawScene, 1000); // loop drawScene
});
Here is the output of the above code, the analog clock ll look like this


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